Last night, I rented the new zombie film Dead Men Walking - not the most brilliant movie on the new release shelves, but I figured I’d enjoy it more than this.
It got me thinking about the components of the zombie movie, and why I get such a kick out of them. First, I want to examine the genre, then take a look at my penchant for it.
Here are the basic building blocks of the genre, as I see them.
Living, breathing humans. Most people think, oh, zombie movies, then man-eating corpses must be the stars. No. The first ingredient (just like Soylent Green) is people. People to run. People to scream. People to plot, scheme, unite and be divided by the freakish events around them. People to have chunks taken out of them, thereby becoming the second ingredient…
Man-eating corpses. Zombies can surface in a 1,000 states of disrepair, but most genre filmmakers agree that the head and some portion of the spine must be intact to enable reanimation. Walking upright (like us non-zombie types) usually requires a brain - though no apparent thought - and a path through which electrical impulses for flesh-eating hunger and mobility can travel.
A raison d’être for reanimation. In the case of Dead Men Walking, it was an experimental toxin developed and loosed by a maverick South African drug company (with, of course, a branch in the U.S. being investigated by the FDA). In this way, the movie was akin to 28 Days Later. Toxic waste is also popular. Still, I think my favorite motivations for animation are only vaguely hinted at through philosophic or existential scripting. Take Dawn of the Dead and the famous line, “When there’s no more room in hell, the dead will walk the earth.”
A clever location. Dead Men Walking, as you might expect, took place in a maximum security prison — a locale I hadn’t seen in the genre before. The clever curve for the genre, of course, was set by George A. Romero with the aforementioned Dawn of the Dead, but it gets bonus points for irony. The zombie mall-walkers remind me of why I used go to malls to watch people in all their autonomic, consumerist glory.
A bucket of gore. Directors Lucio Fulci and Stuart Gordon are overachievers here with Zombie 2 and Re-Animator, respectively, though again Romero’s no slouch. In fact, I believe it was Romero who first filmed zombies tearing into some poor sucka’s tender midsection and eat his intestines like raw sausages. That horrific scene couldn’t have been put to celluloid without the help of special F/X artist Tom Savini. It has also inspired dozens of imitators, including Dead Men Walking and painfully funny Shaun of the Dead.
How do those grim aspect produce films that appeal so much to me? Naturally, in exploring this phenomena, I turned to Google. (I doubt the search term “zombie psychology” gets many hits at a public library.) A selection of the 364,000 hits follows.
This site defines three types of zombies and focuses on one, the “philosophical zombie.” Close. But, I was more precisely looking for what a penchant for such films says about a person. Or perhaps a clue as to motivations.
Through the first site, I found this helpful how-to guide for identifying and destroying zombies. “If an encounter with a zombie(s) cannot be avoided, citizens are strongly advised to attempt one or both of the following survival methods: Method 1, Dismemberment; Method 2, Incineration.”
This thought experiment speculates logically on the condition of being a zombie. “Consensus consciousness,” it discusses, acts as a baseline for the human condition. In this argument, we all sleepwalk through life.
Now, we’re getting somewhere. Maybe I feel better about my modest karmic condition by observing the antics of those I deem to be lower on the consciousness continuum.
Woah, that was deep.
Or, maybe I’m just a sick puppy, and like watching reanimated corpses satisfy their unending hunger by tearing into movie extras. It’s just this thing I have with movies that include the words “of the dead” in the title.
Could it be that simple?
Supplemental reading: